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PokéBonk Items Guide: Rarities, Effects and Caps

PokéBonk items by rarity with the effect and maximum shown in the game, plus how Focus Band, Master Ball and the “Max” rule changed in the patches.

v0.7.2 PokéBonk Wiki Last updated: (US Pacific Time) 4 min read

FAQ

How many items are in PokéBonk?
The Lab’s Items tab shows 102 items in the pool, grouped by rarity such as Legendary, Epic and Rare.
What does Master Ball do in PokéBonk?
It gives +25% damage to everything and guarantees capture in Wild Encounters; the maximum is 1.
What does Max Revive do?
It revives you once with 60% HP, and you can hold up to 3.

Which items have we recorded?

Item Rarity Effect (as shown) Max
Max Revive Legendary You revive once with 60% HP. 3
Rare Candy Legendary You gain 2 levels instantly and +5% damage. 10
Master Ball Legendary +25% damage to everything. Guarantees capture in Wild Encounters. 1
PP Max Epic +1 projectile to all moves. 10
Max Elixir Epic +20% attack speed. 10
Shiny Stone Epic +15% total damage and +15% area. 10
Dusk Stone Epic +40% crit damage and +8% crit. 10

Observed, Beta v0.7.2. The Rare list (eight items, among them Life Orb, Choice Band, Choice Specs and Choice Scarf) was cut off in our capture, so we leave their effects out until we record them.

PokéBonk Lab item pool showing item rarity, effects and caps The Lab’s Items tab: legendaries and epics with their effects and “max.” values (guest profile, Beta v0.7.2).

What does the “Max” mean?

Each card shows a maximum such as “max. 10”. Items you have maxed show “Max”, and Meowth will not sell them to you. Ditto also no longer copies an item past its maximum — someone had been carrying 54 Master Balls. Official, maintenance update. The Master Ball’s maximum is now 1.

What changed for Focus Band?

Focus Band no longer makes you immortal: it saves you 15 / 28 / 39 / 48% of the time with 1 to 4 bands, and at most once every 20 s. Official, maintenance update.

How do I know which moves an item affects?

Level-up cards, items and the shop show “Affects: …” with the moves an item changes, and under each vitamin in the pause menu you see the moves it affects. When you sell at Meowth, every item shows its name, rarity, effect and affected moves. Official, Patches #2 and #3. Bonuses are also added within groups (items, run bonuses, vitamins, passive, temporary effects) and only the groups multiply, so stacking many items no longer grows without limit. Official, maintenance update.

Where do items come from?

From Poké Balls (you pick one of three items) and Meowth’s shop — see the economy guide. The Lab lists which items are “In your Poké Balls” and which are still “To discover” (see the Lab guide); we have not checked how an item moves between the two.

Sources & verification

Sources: the game’s official patch announcements (api.pokebonk.com/news, Patches #1–#7 and the maintenance update, 15–18 Oct 2026, US Pacific Time), plus our own observation of the game in Beta v0.7.2 (Patch #7) on 18 Oct 2026. This is a partial list: seven of the 102 items were recorded from the Lab’s Items tab in a guest profile. The rarity of an item and the maximum shown are what the Lab displayed; we have not measured drop rates or real combat impact. Each fact is labelled Official (from the announcements) or Observed (seen in the game UI). Patches overwrite one another, so numbers may have changed since; we have not re-measured every value. Mistake? support@pokebonkwiki.com

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